Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for OpenAI, Gemini, Claude, Deepseek and Grok interoperability
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Updated
Aug 6, 2025 - C#
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for OpenAI, Gemini, Claude, Deepseek and Grok interoperability
An open-source Unity package for animating TextMeshPro text with customizable effects. Includes ready-to-use samples, real-time previews, and per-vertex animation capabilities.
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
A Non-Official OpenAI Rest Client for Unity (UPM)
NobodyWho is a plugin that lets you interact with local LLMs, we currently support Godot and Unity, with even more plugins on their way.
Showing off the power of shader properties in Unity
Unity Web Browser (UWB) is a Unity package that allows displaying and interacting with the web from within Unity.
Free UI asset kit you can use to prototype and test interactive interfaces in Apple Vision Pro’s design system. Compatible with any XR headset with pass-through mode, including Meta Quest and Meta Quest Pro.
A 2D Platformer Controller in Unity
The HMS Unity Plugin makes it easy to include Huawei Mobile Services into Unity-based games. Authentication, in-app purchases, push alerts, ads, and interaction with gaming services are just a few of the basic capabilities that this formidable tool makes available to your applications.
该项目是一个通用的Buff系统,旨在帮助Unity开发者轻松实现游戏中的Buff效果。该系统能够轻松集成到现有项目,你可以方便地添加、管理和应用自定义逻辑的Buff。
A Unity package for handling advanced 25-slice sprites.
UniState is a modern, high-performance, scalable state machine package for Unity.
Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Simple and extensible event system for Unity Engine, implemented via scriptable objects
Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline. Note: Development of the CC/iC Unity Tools has moved to a single version for all pipelines:
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert them to SDF textures within the Unity editor.
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
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